Our teleport landed us in a field, green grass, trees, kids playing...everything was nice. A very calm setting but one thing was missing. Duulram was nowhere to be found. I introduced us to a couple of the locals who were cautious but not afraid of us. That was odd to me considering we had just materialized out of nowhere, we are a pretty odd looking bunch and we are armed to the teeth.
They pointed to a small town in the distance. We saw some chimney smoke rising in the distance and headed that direction. On the way, Haromyre hit True Seeing and saw microbe-like things attaching theimselves to everything attached to the planet (grass, trees etc...). We've never been here before but took that as a bad thing. Haromyre also noticed that the microbes seemed to be coming from a spot about a half mile out of town. He immediately hopped on his witches broom and struck out on his own that way. We decided it was more important to go with him than it was to introduce ourselves to the locals and followed at top speed.
We got to the source and found two white lillies surrounded by rocks on either side - looked like a grave or a tribute or something. Intentionally built by someone for some reason. I did a detect evil and there was definitely evil emanating from the ground. Senvassagas, our dragon turned elf, cast a spell to protect himself from magical effects and tried to lift a rock. It was attached to the ground. He tried harder and as he did, we heard a rumble from underground.
The ground rumbled and exploded from beneath us as the two white lillies and rocks turned out to be the top of the head of a massive, corrupted beholder! Initiative, all of us beat the beholder.
Senvassagas cast some kind of protection spell. Haromyre hits it with a massive electrical based meteor swarm esque spell. Garub activates a combat dragon aura slices it with his sword. This causes some kind of gas to escape from the beholder. It seems like it would poison or disease us - my theory is that is the corruption. The spell Senvassagas had cast on us protects us from whatever its effects. Azar, the lammasu, breathes fire on it. I bash it five times and crit twice. We don't bother rolling dice. It's a best case scenario - beholder pops out and is dead before it gets to go.
We don't know what the corruption does - if it regenerates or anything - so burn it to ash, just in case. We decide now would be a good time to meet with the town elders to explain everything. We are brought to meet the town elders and we explain everything - the corruption, the teleport, the microbes and the beholder. We also ask if they happened to have seen a missing planatar as Duulraam is still nowhere to be found. The elders haven't seen him and are very surprised at what we told them about the corruption. They sense our urgency and suggest meeting with the King.
We ended the session there.
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